![]() This extends to not just the Armor, but also the Weapon visual. When equipped, the Hero Skin will override the customization and body type you already have on your hero while Perks will remain unchanged. This includes armor, weapon, body type, skin, facial features in novel ways, and we cannot wait to show you what it looks like!įor Year 6, we are aiming to release one hero skin per season for a single hero within the current For Honor roster. With these full-set designs we can push the boundaries of all the elements composing the hero’s customization and push the fantasy of their identity even more. Here, players will be able to select any Hero Skins that are available to the hero that they are looking to customize.īut what are they? Hero Skins are top-to-bottom designs that affect every element of a hero’s appearance harmoniously. ![]() Hero Skins will be a new option in the hero appearance customization tab. ![]() You will be able to purchase these Heroes upon release or unlock the new Heroes with steel as usual.Īlong with existing offers such as new unique battle passes each season, themed armor and weapon variations, content of the week Starting in Y6S1, we will be adding a new customization option to the mix: Hero Skins. One Hero will be released during Year 6, Season 2, and the other during Year 6, Season 4. Both coming from the new Outlanders faction, they will bring clarity to some of the relics that will be found throughout the year. Just like the previous two years, two new warriors will arrive in Heathmoor. Like previous years, Year 6 will have four new Seasons, each with its own theme, rewards, and activities. Unlike previous years, the Year 6 narrative will not necessarily unfold in chronological order.
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![]() During their 45-year history, Def Leppard have continued to make new music - with 12 studio albums to their name, including their 2022 release Diamond Star Halos - finding success with every record and tour.In a wide-ranging account from the band and archive text from past members, Definitely chronicles Def Leppard's incredible story, from their humble beginnings rehearsing in a spoon factory in Sheffield, to recording ground-breaking multi-platinum albums and touring sell-out stadiums around the world.JOE ELLIOTT: In the summer of 1988 we shifted 4 million copies of Hysteria in the US alone. While becoming one of the world's best-selling music artists with blockbuster albums Pyromania and Hysteria, the band overcame drummer Rick Allen's accident and the death of bandmate Steve Clark. Thinking big from the very start, the blueprint for their music was, as singer Joe Elliott states, 'Queen meets AC/DC.' Def Leppard's story is one of stratospheric highs and crashing lows, of triumph over adversity. People probably took more notice of us because we stood out.Despite an average age of only 18, Def Leppard burst onto the hard rock scene in 1980 like a group of seasoned veterans. We just went out there, full throttle.Offering fans the most personal and comprehensive record of Def Leppard's history to date, Definitely: The Official Story of Def Leppard is narrated by the band in their own words, illustrated with photography and memorabilia from the Def Leppard archives.RICK SAVAGE: Coming up during the punk era helped us because there were only a couple of bands playing our type of music. JOE ELLIOTT: We had balls and we were naive, in a good way. Kerbal Space Program Enhanced Edition is optimized for console players, featuring a completely reworked user interface and new controls. Research and develop new technologies to extract valuable information and resources from all over the solar system, and much more!.Set up communications networks to communicate between your spacecraft and Kerbal Space Center.Use satellites to scan terrain and find biomes and other anomalies.ĝock spacecraft together to construct space stations, massive starships, and surface bases on new planets.Send your Kerbal crew outside their ships for “extra-vehicular” activities.ĝiscover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale.Manage your Kerbal crewmembers, including hiring, training, and sending them into space to become heroes. Where to Buy Steam Kerbal Space Program 6 hours ago -75 39.99 9.99 GOG Kerbal Space Program 21 min ago -75 39.99 9.99 Steam Pack Kerbal Space Program Complete Edition 32 min ago -70 69.97 21.23 Fanatical Kerbal Space Program 1 hour ago -10 39.99 35.Take full control over your ship’s setup to execute complex flight maneuvers. ![]() ![]()
![]() The latest versions of MacOS Catalina and Big Sur make combining PDFs effortless thanks to MacOS Finder. All of them are free and equally effective at combining PDF files. If you don’t like using Adobe’s software (or your free trial has already run its course), then be sure to have a look at some online options farther down this guide. All you need to do is save it to a new location, which you can do by clicking File followed by Save As and then selecting a name and location for your new file. Step 6: Acrobat Pro DC has now merged your PDFs into one. Step 5: With your PDFs selected, click Combine Files. We should note that this method works for many files, not just PDFs. Step 4: Click the blue Add Files button and choose the PDF documents you want to combine. Step 2: Once installed, open the software and click the Tools tab in the top-left corner. Step 1: Download and install the Adobe Acrobat Pro DC free trial. Fortunately, there’s a free trial you can use - which is particularly helpful if you only need to merge a couple of PDF files this one time. Adobe Acrobat Pro DC is a premium software, meaning you need to pay for the privilege of using it. The following method uses what we consider to be the best PDF editor you can download. How to combine PDFs in Windows: Adobe Acrobat Pro DC How to convert a PDF to a Word document. ![]()
![]() Perhaps, then, it is of little surprise that crossword constructors have imported the language of pure math into their process. She believed that a crossword should activate your mind, not your body. ![]() But you gotta keep those words out of puzzles.”) This was one of many rules instituted by the architect of the contemporary puzzle, Margaret Farrar, the Times’ first crossword editor. (“ URINE would bail me out of a corner a million times a year,” Reagle says, in “Wordplay.” “Same with ENEMA,” he adds. Fans of the Times crossword may have heard of the “Sunday-morning breakfast test”: the paper’s requirement that its puzzle not turn the stomach of a morning solver. What makes for a good word, in the eyes of a crossword-puzzle constructor? The language of aesthetic judgment is gustatory-one has good taste or feels something in one’s gut-but crosswords are meant to transcend physical sensations. When he plotted out a “Wordplay”-themed crossword onscreen, using grid paper and pencil, I internalized the puzzle’s protocols: perfect one-hundred-and-eighty-degree symmetry, elegantly interlocking words, a minimum of black squares, no jargon or linguistic waste, only “good words.” But with his simple puns he seemed to be accessing something foundational about language-a code that could be rearranged and manipulated through sheer brainpower. ![]() The hard-core kitsch aesthetics of Reagle’s life were not exactly what drew me in. That’s ‘No, a Shark’ !” His house is full of crossword paraphernalia: black-and-white ties, mugs, and a crossword mural in his living room. Later, when coming across the phrase “Noah’s Ark”: “Switch the ‘S’ and the ‘H’ around. “Dunkin’ Donuts-put the ‘D’ at the end, you get ‘Unkind Donuts,’ which I’ve had a few of in my day,” he says. Reagle’s cameo is distinctly unglamorous: we see him in a midsize sedan, driving by Florida’s strip malls, riffing on the roadside signage. Most of what I knew about crossword construction came from the 2006 documentary “Wordplay,” in which Merl Reagle, the late syndicated puzzle-maker, walks the viewer through the mechanics of designing a crossword. My first crossword puzzles reflected my high-school preoccupations: an early grid was “midterms”-themed, featuring words with “term” in their middle: DETERMINED, MASTERMIND, WATERMELON. I filled notebooks with calorie counts and clues, meal plans and puzzle themes. As I tried harder to escape the trappings of my body-to become a boundless mind-I plunged deeper into a material world of doctors, therapists, scales, and blood samples. A little obsessive, maybe-but the cultural residue of female hysteria, a century later, might have you convinced that this simply meant “adorable.” And, without a doubt, she must be smart. ![]() She must be disciplined, I imagined people thinking. “Crossword-puzzle constructor,” I found, was an uncannily compatible identity-container. Diagnoses for mental illness are notoriously reductive, and I wanted to be reduced. It was a distorted fantasy of success that ignored the actual demographic reach of eating disorders and betrayed the stony limits of my teen-aged imagination. I found in the common identifiers of the disease-extreme thinness, perfectionism, a penchant for self-punishment-a rigid template on which to trace my pubescent identity. I read in a health-class textbook that high-achieving, affluent young white women were the population most likely to succumb to anorexia. The connection between these impulses felt intuitive: they both stemmed from a desire to control my image and to nurture a fledgling sense of self. I began writing crosswords when I was fourteen, which is also when I began starving myself. It was this paradox-the promise of control and transcendence-which first drew me to the prototypically modern grid: the crossword puzzle. “The grid’s mythic power is that it makes us able to think we are dealing with materialism (or sometimes science, or logic) while at the same time it provides us with a release into belief (or illusion or fiction),” Krauss wrote. In 1979, the art critic and historian Rosalind Krauss wrote about the ubiquity of the grid in modern art, citing the even-panelled windowpanes of Caspar David Friedrich and the abstract paintings of Agnes Martin. From sidewalks to spreadsheets to after-hours skyscrapers projecting geometric light against a night sky, the grid creates both order and expanse. A grid has a matter-of-fact magic, as mundane as it is marvellous. ![]() Project Title - as an alternative to tapping the project’s name in the toolbar, you can edit the project’s name here. The Project Inspector contains tools for fine-tuning the details of your project’s structure and operating parameters. You’ll find a detailed breakdown of the functions of each inspector below. Project Inspector - use the Project Inspector to set the structure and parameters for your project. Resources Inspector - Use the Resources Inspector to create and edit resources (Staff, Equipment, Materials, and Groups), and to modify their calendars of working hours. Use the Task Inspector to customize various aspects of the task across three panes: Task Info, Scheduling, and Assignments. Task Inspector - with a task or group selected, tap to open the Task Inspector. View Inspector - use the View Inspector to set a project filter, turn on change tracking, check for violations, and view baselines and critical paths. Touch and hold to add a new Task, Milestone, or Group from the popover menu that appears. The project title only appears here on larger devices, and can also be edited using the Project Inspector.Īdd - tap to add a new task to the project. Project Title - tap to edit the name of the project. Choosing Inside converts the chosen row into a group (if it isn’t one already) and adds the items to be moved as tasks inside it.Ĭonnect/Disconnect - With multiple items selected, this command connects them with finish ▸ start dependencies (if they’re not already connected) or removes dependencies between them (if they’re currently connected). A contextual menu appears that provides three location options: Above the chosen row, Below it, and Inside. To choose their destination, tap another row. To move an item or items in edit mode, tap to select them, then tap Move. Move - Move the selected item or items elsewhere in the Gantt chart. With a group selected, Ungroup removes the grouping container (but not the tasks inside it). Group/Ungroup - With multiple items selected, Group creates a group containing those items. When pasted, the copied items will appear below the one selected.Ĭopy - Copy the selected item(s) to be pasted later.ĭelete - Delete the selected item(s) from the Gantt chart. Paste by tapping Done to exit edit mode and touching and holding an item on the Gantt chart to reveal the contextual menu. Selecting an item (or multiples) allows the following actions to be performed.Ĭut - Delete the selected item or items and copy them to be pasted later. ![]() Undo/Redo - tap to undo or redo the previous change.Įdit - tap Edit to enter edit mode and reveal the editing controls at the bottom of the screen. Projects - tap to exit the project you’re working on and return to the current folder in the Document Browser. The numbered controls on the figures correspond to the following tools that make OmniPlan’s Project Editor tick. While the capabilities of the app are identical across devices, the following figures show the differences in control placement between OmniPlan for iOS on larger devices (iPad and iPhone 6 Plus/6s Plus in landscape orientation) and smaller devices (iPhone 6 Plus/6s Plus in portrait orientation, and any smaller iPhone), respectively. Whether you’re creating a new project or trying to see one to fruition, this is where everything comes together. The Project Editor is where you will spend the majority of your time in OmniPlan for iOS. Pinch to Zoom - Most projects have many overlapping tasks, so when you need to view your entire project, use the vertical pinch gesture to zoom in or out.Ĭhanging Time Scale - Pinch horizontally to change the view’s time scale on the fly, or tap the date header of the Gantt chart to choose a scale from among granular options (including the ever-handy Scale to Fit Project). It’s where OmniPlan for iOS is most comfortable. ![]() Landscape Mode - Don’t be afraid to rotate your device to work on your project in Landscape Mode. You could dive right in and start building however, if you’re new to OmniPlan the best way to get to know the Project Editor is to open one of the sample projects in the Local Documents folder and explore it.īefore we get going, there are a couple features of the Project Editor that will make any project manager who’s working with OmniPlan happy: After creating a new project, you’ll be faced with OmniPlan’s Project Editor: the Gantt chart and associated controls where you’ll add and manage the tasks, resources, and calendars that form your project. ![]() Me having a program that knows the optimal way to combine my gems do it for me doesn’t take any more skill than someone else just hovering their mouse over the gem and pressing “u” (the hotkey to upgrade the gem) a bunch of times. Your initial reaction to this may be “well duh of course gem combining is a thing” and yes it is a obvious thing to implement that has always been in the series but less obvious is “how should it be implemented?” If you have 2 gems with their associated stats how should the stats of their combination be determined? If you take the same set of gems of combine them in 2 different orders should the resulting stats be the same? (Because they are not necessarily the same (show example)). The only reason I say almost is because I wish it added health regen to the monsters as well. The few bigger ones will cost you more but the extra monsters will be easier than using allot of little gems. If you want +x monsters you can use allot of little gems or a few bigger ones. ![]() I like how it works as you use more expensive gems as well. It encourages you to be pushing the limits and to not just be complacent. ![]() It adds a “make it harder now so I will be stronger for later option” and does so well. I love almost everything about this mechanic I think it adds so much to the game. ![]() Personally I like this minimalist approach to the story because I think what is there is good and adds to the game and that doing anything more would get in the way. It does a good job of setting the scene and adding context but doesn’t intrude very much. The story is a continuation that builds on the previous games and whilst I’m not going to say it is one of the greatest stories I am more than ok with it. Also I thoroughly enjoyed the vision fields for the same reason I enjoyed the iron wizard mode. This is not a problem with U8 it is the opposite, it was that unlocking the skill tomb on U8 was so challenging and enjoyable that everything else after that was lacklustre in comparison. I took a break from endurance runs to do iron wizard mode where after breezing through the start it quickly got very interesting and I thoroughly enjoyed playing up to and including U8. Which was helpful but I quickly ran into performance issues which discouraged me from doing endurance runs. After not too much looking I found the extreme end game guide. I was aware that there was almost definitely a better way to do it but could not be bothered to think about it too much. I was also curious to see what gem “specs” people were using because I knew I was just throwing together the different gem types I wanted in a ratio that seemed ok. It was around when I got too wizard lvl 1k I started looking to see what others were doing on endurance runs so too see if there was any tricks I was missing. Anyway I finished the game off without too many issues after that and went on to increase my wizard lvl and get achievements. In hindsight it was a really stupid time to do it because I had the forgotten being annoying. I think I doubled my wizard lvl but I could be wrong on that. I can’t remember how much xp I got but I remember being very satisfied. I was getting towards the end and had a decent amount of wizard lvls under my belt when I decided to return to a previous field for the first time, not because I was stuck but rather cause I had all the gem types I wanted on that field and I was curious how far and how much xp I could get in endurance. At some point (can’t remember where exactly) this got too difficult so I started turning some of the traits off. If I remember correctly I was clearing fields in a semi random order putting everything that made it harder on as I unlocked it and not really bothering with endurance with a couple of exceptions. I got this game on steam shortly after it was released on steam and having played Gemcraft chapter 0 allot and a little bit of labyrinth (when I say a little bit I remember completing it but I don’t remember playing it very much) so I was familiar enough with the game to breeze through the start of the game. My experience (This is merely for context and can be skipped completely) I am more than happy to debate and discuss anything. I thought I would share my opinions and go into detail about what I do and don’t like about chapter 2 and make suggestions for stuff I would change. Driven by a soul beat with increasing intensity, the song ushers us into the First Church of Nathaniel Rateliff & the Night Sweats. “I’m on Your Side” is one of the more powerful anthems to emerge within and speak to our divided times, questioning the binary divisions and calling us to connection.īy the time we reach the bookend to “The Future” in “Love Don’t”, we are back on familiar turf. Self-doubt and the ambiguity of our lives together in these fraught times temper our expectations but don’t squelch the power of human connection. In “What If I”, he treads the uncertainty of this pursuit (“Maybe I’m all in and doubt it”). Rateliff styled the album as a big question he both poses and engages. The only outlier in this robust set is the acoustic guitar and conga-driven “Baby, I Got Your Number”, whose theme feels disjointed within the album’s narrative. The Night Sweats signature amalgam of soul, R&B, and elements of funk are plentiful and present on many tracks. There are echoes of the quirky pop of Harry Nilsson and Randy Newman on “Something Ain’t Right” (“Got to dig a lot of holes to get into something deep”) alongside soft jazz lounge sounds on “Love Me Til I’m Gone”. The album, more or less, continues this creative and delicate interplay between message and medium, exploring diverse musical styles and themes. When Rateliff calls out for us to “SEE IT”, he effectively wills our vision. Here the repetitive rhythm enacts stalling at the crossroads while the glimpses of hope enter as the horns and chorus slowly build around it. This album’s power lies where the thematic elements interplay with the music and vocals to draw the listener into a fully embodied experience. “Face Down in the Moment” slows the tempo down with the simple beat of a call and response conversation between the snare and kick drum while the lyrics explore the contradiction of being in the moment but unable to see a way out. The rhythm builds until it gives way to Rateliff’s ferocious vocals and the band’s dynamic, enveloping horns in the bridge, embodying the “skin of the teeth” tenuousness of much day-to-day life in these times. The next track moves back into the Night Sweats’ signature soul and R&B vibe with the album’s first single, “Survivor”-a kick drum and bass-driven meditation on the fragile constructions of resilient selves. “Is the future open / Is the future seeeeeeeeen.” Like Dylan’s layered lyrics of chaos and foreboding, Rateliff peppers the canvas with images of nameless/faceless forces intent on coming “to steal and divide.” The album wastes no time, jumping into an analysis of “The Future” that is practically Dylanesque and not just because Rateliff stretches out the vowels in the opening questions. ![]() ![]() “I just continue to try to write from a place of hope.” “When I was writing the record, we were in the middle of a pandemic, and our future looked pretty bleak.” Rateliff proclaimed. The Future responds to that question and grapples with the issues brought into relief over the past years. In press accompanying the album release, Rateliff stated that he found writing and reflecting in 2020 to be a time of wrestling with what it meant to embody his whole self with his band. The new album expands on their musical styles without abandoning their roots and is also a thematic wrestling with the spirits of our times. ![]() On their latest release for Stax Records, The Future, there is an insistence that this boozy, bacchanal style is merely one facet of their musical range and lyrical depth. The loose electricity of the Night Sweats hints that the wheels could come off at any time, but everything will be alright as long as the music keeps playing and the drinks keep flowing. This aesthetic is turbo-charged by Rateliff’s Joe Cocker-like ability to emote songs with a vocal register that oozes intensity without transgressing the boundary into screaming. To encounter Nathaniel Rateliff & The Night Sweats is to experience a rollicking party with a sound equally at home in random juke joints or brass parades on Bourbon Street. ![]() We also have dusted up some of the app’s crawlspaces… things should be a tiny bit spiffier. Captions! Add text to really “tell the story.”.Postcards! Send Diptics through postal mail to your loved one and enemies.Border textures: Apply interesting textures (stripes, polka dots, dino spots, etc.) to add the perfect touch to your Diptic.Check out the new layout types, angles, curves, shapes and more! Just look at the screenshots!.Squeeze more photos in the layouts.up to nine! (10 in a couple, if you can find them.).100+ new layouts! There are now 165 layouts and even more are available for in-app purchase.Oh and if you have any suggestions for the new video features or anything else you’d like to see, we’d love to hear from you! Please reach out to us at if you run into anything funky. Diptic is now optimized for landscape mode in iPad, and has a super fancy interface just for it. You can now totally customize your inner frame lines by dragging and moving joints.Adjust inside/outside borders independently. Massively improved photo picker: Select multiple photos at once (hooray!) and enjoy larger thumbnails so you can see which picture of your dog is best before importing.Create really unique frames or just do minor tweaks to better fit your pictures. ![]() New Units & Weapons: devise and deploy merciless strategies with over 30 new units and weapons at your command. Three Unique Races: whether you command the mysterious Protoss, the nomadic Terrans, or the ruthless Zerg, you must decide how to outwit or outgun the enemy in an unforgiving universe of intense strategic combat. But you have promises to keep… and a need for vengeance that's long overdue. Haunted by betrayal and remorse, some believe you may have given up the fight. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. In the distant future, in the darkest regions of space, the ghosts of the past whisper your name. I like SC2 so much as like WoW from 2004 ) The collector's edition features a 176-page book on the game's art, a making-of DVD, a soundtrack CD, a comic book, exclusive downloadable content for online play, a Terran "Thor" pet for World of WarCraft characters, and a USB flash drive containing the original StarCraft and its Brood War expansion. Wings of Liberty is released in two packages: a game-only version and a collector's edition. Wings of Liberty is the first of three planned StarCraft games, each offering a single-player campaign focused on one of the three races (all races are available for offline skirmishes or online competition). Also included in a built-in editor that lets players create custom maps with scripted events. Full stat-tracking is available, along with voice communication, Facebook integration, and cloud file storage. Online support for up to eight players is offered through Blizzard's service, allowing gamers of all skill levels to be matched together for competition in leagues, tournaments, and ladder matches. New troops, ships, and technology are included for each faction, as are an assortment of tweaks and upgrades to familiar faces. While the presentation has changed, Wings of Liberty's mechanics are similar in design to the original StarCraft, relying on the traditional real-time strategy framework of resource gathering, structure building, and unit generation. To help those new to the StarCraft universe, a number of mini-games are included to introduce key tactics and strategies. ![]() The single-player campaign focuses on the scrappy terrans, led by Jim Raynor, in a narrative spanning 29 missions. Once again the game features three rival factions: the gritty, gutty terrans the slithering, swarming zerg and the psionic, cybernetic protoss. Twelve years after the original StarCraft "zerged" its way onto computers, Blizzard's sci-fi strategy game finally receives its sequel with Wings of Liberty. |